![]() ![]() Now, the interesting thing about this particular version of our model, is that it has had all of its UVW mapping info removed. ![]() To show how this works, we have a sculpted model in our scene, which if I just open up the material browser using the M key, and then jump into the boost tab, we can see has a V-Ray material applied with a wood map plugged into the diffuse slot, which was not the most common material for this type of sculpt, is one that can help us see how the triplanar map can come in very handy at times. Another important map available in V-Ray these days is the triplanar option that was added in version 3.3 of the engine.
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